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Doctoral College

IGGI PhD Studentship

The IGGI programme has an open position for a Home UK / EU Settled status PhD studentship within the EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI), which is the world's largest PhD research programme aimed at games. This position is fully funded and full-time for four years, starting September 2022, and it will be based at Queen Mary University of London, within the Game AI Group.

Published:

This call accepts applications for one of two projects, which have been proposed by our partner Creative Assembly, one of the UK’s largest games studios which has been established for 34 years and is the author of the Total War games series. This position will include a period of 9 months working in Creative Assembly during the PhD. These projects are:

The deadline for applications is Friday 27 May 2022, 23:59 GMT.
If you are interested in one of the projects and would like further details and/or to discuss, please contact the respective project supervisor(s) via the email address given in the project description. Your proposal should be developed via (email) discussion with the prospective supervisor(s). Please also make sure that the proposal you submit sits within iGGi's scope.

Why Apply to IGGI?
IGGI brings together more than 60 researchers in games and related fields working on creating positive impact on and through games you can draw on as supervisors.

You will also receive focused skills training in game design, games research methods, game development, game AI, responsible innovation, and engaging users and the public with your work. In addition, you will have access to optional training in a wide range of topics such as HCI, graphics, audio, psychology, or AI.

You will also have opportunities to collaborate with other students and researchers, make games, and share your work through
the annual IGGI Game Jam, a 48-hour game development challenge as part of the Global Game Jam, enhancing your skills in game design, development, and teamwork;
the annual IGGI Conference, showcasing student research alongside industry and academic speakers;
student-led events such as research seminars, board game evenings, or workshops.

IGGI will give you the opportunity to work directly with industry and social partner organisations. Placements, research exchanges, and other forms of knowledge exchange will give you the possibility to make a direct positive impact, experience the games industry first hand, and collaborate with researchers and practitioners. Current IGGI students have worked with partner organisations such as Sony Interactive Entertainment, Bossa Studios, Google, Bloomberg, PROWLER.io, Media Molecule, BT, Splash Damage, Microsoft Research, and Sue Ryder.

 

 

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