Miss Raluca GainaLecturer in Gaimes and AIEmail: r.d.gaina@qmul.ac.ukRoom Number: Peter Landin, CS 335Website: https://rdgain.github.io/PublicationsResearchPublications Gaina RD, Devlin S, Lucas SM et al. (2021). Rolling Horizon Evolutionary Algorithms for General Video Game Playing. nameOfConference DOI: 10.1109/TG.2021.3060282 QMRO: https://qmro.qmul.ac.uk/xmlui/handle/123456789/71287 Perez-Liebana D, Hsu Y-J, Emmanouilidis S et al. (publicationYear). Tribes: A New Turn-Based Strategy Game for AI Research. nameOfConference DOI: 10.1609/aiide.v16i1.7438 QMRO: https://uat2-qmro.qmul.ac.uk/xmlui/handle/123456789/69387 Perez-Liebana D, Alam MS, Gaina RD (2020). Rolling Horizon NEAT for General Video Game Playing. 2020 IEEE Conference on Games (CoG) DOI: 10.1109/cog47356.2020.9231606 QMRO: https://uat2-qmro.qmul.ac.uk/xmlui/handle/123456789/65401 Gaina RD, Perez-Liebana D, Lucas SM et al. (2020). Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing. 2020 IEEE Conference on Games (CoG) DOI: 10.1109/cog47356.2020.9231587 QMRO: https://uat2-qmro.qmul.ac.uk/xmlui/handle/123456789/65400 Montoliu R, Gaina RD, Pérez-Liebana D et al. (2020). Efficient Heuristic Policy Optimisation for a Challenging Strategic Card Game. International Conference on the Applications of Evolutionary Computation DOI: 10.1007/978-3-030-43722-0_26 QMRO: https://uat2-qmro.qmul.ac.uk/xmlui/handle/123456789/65282 Perez-Liebana D, Gaina RD, Drageset O et al. (publicationYear). Analysis of Statistical Forward Planning Methods in Pommerman. nameOfConference DOI: 10.1609/aiide.v15i1.5226 QMRO: https://uat2-qmro.qmul.ac.uk/xmlui/handle/123456789/61628 Liébana DPXR, Lucas SM, Gaina RD et al. (2019). General Video Game Artificial Intelligence. nameOfConference DOI: 10.2200/s00944ed1v01y201908gci005 QMRO: qmroHref GAINA RALUCA, Stephenson M (2019). 'Did You Hear That?' Learning to Play Video Games from Audio Cues. IEEE Conference on Games (COG) DOI: 10.1109/CIG.2019.8848088 QMRO: https://uat2-qmro.qmul.ac.uk/xmlui/handle/123456789/61746 Lucas S, Dockhorn A, Volz V et al. (2019). A Local Approach to Forward Model Learning: Results on the Game of Life Game. IEEE Conference on Games (COG) DOI: 10.1109/CIG.2019.8848002 QMRO: https://uat2-qmro.qmul.ac.uk/xmlui/handle/123456789/61748 Dockhorn A, Lucas S, Volz V et al. (2019). Learning Local Forward Models on Unforgiving Games. IEEE Conference on Games (COG) DOI: 10.1109/CIG.2019.8848044 QMRO: https://uat2-qmro.qmul.ac.uk/xmlui/handle/123456789/61745 Drageset O, GAINA RALUCA, Perez-Liebana D et al. (2019). Optimising Level Generators for General Video Game AI. IEEE Conference on Games (COG) DOI: 10.1109/CIG.2019.8847961 QMRO: https://uat2-qmro.qmul.ac.uk/xmlui/handle/123456789/61742 GAINA RALUCA, Lucas S, Perez-Liebana D (2019). Project Thyia: A Forever Gameplayer. IEEE Conference on Games (COG) DOI: 10.1109/CIG.2019.8848047 QMRO: https://uat2-qmro.qmul.ac.uk/xmlui/handle/123456789/61794 Gaina RD, Lucas SM, Pérez-Liébana D (publicationYear). Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning Methods. nameOfConference DOI: 10.1609/aaai.v33i01.33011691 QMRO: https://uat2-qmro.qmul.ac.uk/xmlui/handle/123456789/55132 Perez D, Liu J, Abdel Samea Khalifa A et al. (2019). General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms. nameOfConference DOI: 10.1109/tg.2019.2901021 QMRO: https://uat2-qmro.qmul.ac.uk/xmlui/handle/123456789/59616 Lucas S, Liu J, Bravi I et al. (2019). Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best. Game Simulations Workshop (AAAI) DOI: doi QMRO: qmroHref Gaina R, Lucas S, Pérez-Liébana D (publicationYear). VERTIGØ: Visualisation of Rolling Horizon Evolutionary Algorithms in GVGAI. nameOfConference DOI: 10.1609/aiide.v14i1.13011 QMRO: qmroHref Gaina RD, Lucas SM, Perez-Liebana D (2018). General Win Prediction from Agent Experience. 2018 IEEE Conference on Computational Intelligence and Games (CIG) DOI: 10.1109/cig.2018.8490439 QMRO: https://uat2-qmro.qmul.ac.uk/xmlui/handle/123456789/59584 Sironi CF, Liu J, Perez-Liebana D et al. (2018). Self-adaptive MCTS for General Video Game Playing. nameOfConference DOI: 10.1007/978-3-319-77538-8_25 QMRO: https://uat2-qmro.qmul.ac.uk/xmlui/handle/123456789/42663 Gaina RD, Volkovas R, Diaz CG et al. (2017). Automatic game tuning for strategic diversity. nameOfConference DOI: 10.1109/CEEC.2017.8101624 QMRO: https://uat2-qmro.qmul.ac.uk/xmlui/handle/123456789/59585 Gaina RD, Couetoux A, Soemers D et al. (2017). The 2016 Two-Player GVGAI Competition. nameOfConference DOI: 10.1109/TCIAIG.2017.2771241 QMRO: https://uat2-qmro.qmul.ac.uk/xmlui/handle/123456789/32288 Perez-Liebana D, Stephenson M, Gaina RD et al. (2017). Introducing real world physics and macro-actions to general video game ai. nameOfConference DOI: 10.1109/CIG.2017.8080443 QMRO: qmroHref Gaina RD, Lucas SM, Perez-Liebana D (2017). Rolling horizon evolution enhancements in general video game playing. nameOfConference DOI: 10.1109/CIG.2017.8080420 QMRO: qmroHref Gaina RD, Lucas SM, Perez-Liebana D (2017). Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing. nameOfConference DOI: 10.1109/CEC.2017.7969540 QMRO: qmroHref Kunanusont K, Gaina RD, Liu J et al. (2017). The N-Tuple bandit evolutionary algorithm for automatic game improvement. nameOfConference DOI: 10.1109/CEC.2017.7969571 QMRO: https://uat2-qmro.qmul.ac.uk/xmlui/handle/123456789/54629 Gaina RD, Pérez-Liébana D, Lucas SM (2017). General video game for 2 players: Framework and competition. nameOfConference DOI: 10.1109/CEEC.2016.7835911 QMRO: https://uat2-qmro.qmul.ac.uk/xmlui/handle/123456789/59597 Gaina RD, Liu J, Lucas SM et al. (2017). Analysis of vanilla rolling Horizon evolution parameters in general video game playing. nameOfConference DOI: 10.1007/978-3-319-55849-3_28 QMRO: https://uat2-qmro.qmul.ac.uk/xmlui/handle/123456789/59596